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    The Big List of WebXR Creation Tools

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    • msub2M
      msub2 Admin
      last edited by msub2

      The following is a list of just about every single thing you can use to create WebXR content that I'm aware of. I'll probably update this as time goes on, feel free to leave any suggestions of something you think should be on here.

      WebXR Creation Tools

      Name Type Built On Notes
      8th Wall Cloud Platform WebGL AR-focused
      A-Frame Framework three.js --
      AR.js Library WebGL AR-focused
      ATON Framework three.js --
      babylon.js Engine WebGL --
      echo3D Cloud Platform model-viewer/A-Frame/ar.js model-viewer used for "See on floor", A-Frame+AR.js used in marker tracking, A-Frame+jeelizFaceFilter used in face tracking
      Ethereal Engine Engine three.js --
      FRAME Cloud Platform babylon.js Geared towards conferencing and galleries
      Godot Engine WebGL Requires additional setup to export
      Hubs Cloud Platform A-Frame Geared towards conferencing and galleries
      JanusWeb Framework Elation Engine --
      Immersions Library babylon.js --
      LÖVR Framework WebGL Requires additional compilation step (see WebXR section)
      model-viewer Library WebGL Limited interactivity
      nunuStudio Engine three.js Both web and native engine versions available
      p5.xr Library p5.js --
      Playcanvas Engine WebGL Web-only editor
      React XR Library three.js --
      Rhodonite Library WebGL --
      Rogue Engine Engine three.js --
      spacesvr Framework three.js/React XR --
      Spoke Scene Editor three.js Used to author Hubs scenes
      three.js Library WebGL --
      threlte Library three.js Renderer for Svelte
      Unity Engine WebGL Requires external exporter
      Verge3D Toolkit three.js Includes visual programming interface
      Virtual Maker Cloud Platform babylon.js Web-only editor
      VRIA Framework A-Frame Focused on data visualization
      VrLand Cloud Platform A-Frame Geared towards conferencing, galleries, and web3
      vtk.js Library WebGL Focused on data visualization
      Wonderland Engine Engine WebGL --
      WorldCore Engine three.js --
      Zea Engine WebGL CAD-focused

      Website | Blog | Twitter | GitHub | Mastodon

      msub2M 1 Reply Last reply Reply Quote 0
      • msub2M
        msub2 Admin @msub2
        last edited by msub2

        I'll also use a second post here to keep track of prospective creation tools, aka any tool where there has been some discussion/planning to incorporate WebXR support.

        Prospective WebXR Creation Tools

        Name Type Issue? PR? Notes
        Armory Engine 1587 No Prior versions had WebVR support, but even that no longer works due to changes in related things used by the engine
        Bevy Engine 115 2319 Work has stalled, needs to be picked up again
        Unreal Engine Engine 41 No There is work being done by Wonder Interactive to offer a proprietary solution to WebGL and WebXR export with Unreal Engine 4/5. There are currently no open-source efforts of this nature with any visible progress
        Webaverse Engine 2813 3189 Previously had WebXR support, but became non-functional and is in the process of being made functional again
        X3DOM Framework 1046, 1068 1235 There is an existing WebVR implementation that needs to be updated. I am currently working on this.

        Website | Blog | Twitter | GitHub | Mastodon

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        • T
          trevorflowers
          last edited by

          Mozilla Hubs and Spoke (their editor) might fit in this list.

          msub2M 1 Reply Last reply Reply Quote 0
          • msub2M
            msub2 Admin @trevorflowers
            last edited by

            @trevorflowers You know initially I was hesitant to add stuff like Hubs and Frame on here, but now that I've added the Cloud Platform category I think they might actually fit after all. Will add those along with some other things next time I update this.

            Website | Blog | Twitter | GitHub | Mastodon

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            • msub2M
              msub2 Admin
              last edited by

              Added Hubs/Spoke, FRAME, and VrLand

              Website | Blog | Twitter | GitHub | Mastodon

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